SAS 22nd Elite Virtual Regiment
 
 • Home • Your Account • Forums •  SAS Training • 
 
Please Donate
Our servers require your donations!

Make donations with PayPal!




September´s Goal: $50.00
Due Date: Sep 30
Amount in: $0.00
Left to go: $50.00

Donations
 
Navigation

How to JoinShow/Hide content
tree-T.gif Application Questions
tree-L.gif Join

Forums_2009.gif Forums
About_2009.gif About UsShow/Hide content
petitrond.gif About
petitrond.gif Code of Honour
petitrond.gif Medals
Tactics_2009.gif TacticsShow/Hide content
petitrond.gif Tactics
Useful_2009.gif Useful LinksShow/Hide content
petitrond.gif Youtube
petitrond.gif Support
petitrond.gif Bans
Armoury_2009.gif Armoury_SOMNEWCONTENTShow/Hide content
petitrond.gif Allies
SACS_2009.gif S.A.C.S

Members Only

 
Who's Online?
 Welcome Anonymous

Signups:
  • Today:
  • Yesterday:
  • Pending:
  • Total Users:599 
  • Latest:aimbo 

Users Online:
  • Registered:
  • Visitors:12 
  • Total:12 
 
Tactics
 
Welcome to the tactics section. Our goal is to provide basic tactics which new and potential members may review and are expected to implement. Contact a training officer with any tactical queries.
 

Categories
 
--Beginners Tactics Guides--
Basic Training
Beginners' Training
Breach and Clear
Bang and Clear
Rvs V comms
--Intermediate Tactics Guides--
Breach, Bang and Clear
Smoke, Bang and Clear
Smoke, Breach, Bang and Clear
Room Clearing
--Advanced Tactics Guides--
Standard Operating Procedures (SOPs)
Field Manuals (FMs)
 
 
 
More doubts? Then visit our Training HQ Forum
 

[SAS] basic training
 

Movement

• stay low when on point or covering 6 o'clock for easy fire support from the middle of the formation
• move along the perimeter as much as possible
• always expose your position as little as possible
• when entering rooms; move opposite of the man ahead of you
• move quickly through doorways when making an assault--don't linger
• plan your next move before you make it
• plan your escape/evasion route before you need it
• never move to an area where you may become easily pinned down

Concealment

• minimize your silhouette by staying low where possible
• move from one position of cover to another
• do not flag doors or corners with your weapon
• peak around corners before taking them
• lean into walls when taking fire from just inside a doorway or from around a corner
• always be prepared to become compromised
• use smoke to conceal your retreat or advance through an open area with no cover

Positioning

• stay as tightly stacked as possible
• do not restrict your team's field of fire or anyone's ability to step back
• always stay with your partner/team
• minimize time spent in the center of room or away from walls or cover
• pass quickly through chokepoints to avoid ambush or becoming pinned down

Communication

• use comms when necessary; but only when necessary; minimize chatter
• respond with a simple "copy/roger/acknowleded" whenever possible
• use standard team/ element chat phrases
• call out Reloading,Need Back-Up,Taking Fire or Pinned Down as needed
• inform team of anything unusual that our SOPs won't handle well with "hold position" "cover me" before explaining the situation via chat

Target ID

• never cover the trigger unless ready to fire
• always watch the hands of contacts/threats
• call out all contacts/threats "tango spotted"
• the Element Leader calls out when the area is "clear"

Reaction to threat

• call out all threats
• be aggressive in dynamic
• you don't need to first take fire to establish a threat; use your judgment
• when pinned by enemy fire, wait for their reload or a lull and move swiftly and decisively

Covering

• always provide cover from available cover
• use team radar to maximize the team's effectiveness and identify gaps in field of fire
• do not wait to be pinned down or to call for more back-up
• always ensure your 6 o'clock is covered
• #1 pointman covers 12 o'clock at all times, don't turn around
• #2 Cover Man, covers exposed flank of pointman
• #3 Element Leader, covers exposed flanks of #2 and Rear Guard
• #4 Rear Guard, covers 6 o'clock at all times

Engagement

• Maintain stealth for as long as possible
• Control rate of fire-- use short bursts to avoid friendly fire and other collateral damage
• Pointman should be first to fire at forward threats when in stealth
• Engage all ACTIVE or ATTACKING threats in Dynamic fashion
• Primary target should be high center mass if you are tracking their weapon to determine threat level--always follow-up with a headshot
• With hostages in close proximity to threats, target for headshot
• Take immediate, decisive action if team or hostages are threatened

Breaching with Explosive or Shotgun

• #3 or #4 will set the charge or deploy the shotgun so Point and #2 are ready for entry
• target the door's lock/knob with the shotgun
• consider room occupants' safety as a hostage may be near doorway
• if you deploy the shotgun, switch to secondary weapon quickly as door starts to open (be sure the breach was successful)--clear the room with secondary weapon• warning, a shotgun breech does not disable threats beyond the door, it only breeches the door

Canister/Grenade Deployment

• Do not place flashbang too close to doorway
• Deploy CS/ tear gas as close as possible to center of room
• Use multiple canisters for large areas
• Do not use flashbangs for large open areas
• Enter immediately upon detonation of the flashbang and get everyone inside quickly to maximize advantage
• Allow CS/ tear gas to spread 2-3 seconds before entry or deployment of flashbangs
• Allow smoke to "build" 5-8 seconds before passing through or moving behind it

OptiWand-Mirroring(SWAT)/HeartBeatSensor(RvS)

• (SWAT)Mirror-OptiWand without exposing yourself to the suspect's Line of Sight
• (SWAT)Reposition and continue to mirror-optiwand if parts of the room are not initially visible
• (RVS)Reposition and continue to monitor if parts of the room are not initially visible
• Always call "cover me" prior to repositioning or using either of these tactical aids
• Use chat to explain situations which may not be solved by practiced SOP.
• Always be well concealed/covered prior to using HBS or Mirror-OptiWand

Ammunition

• Consider the area of deployment, construction of the buildings and mission objectives when determining what type of ammunition to carry. If you don't know what is inside an adjoining room, you don't want rounds penetrating through
• Consider the number of threats and their armament when making final decisions
• What are the objectives to meet? Do they include taking a combatant alive?

Camera Viewports/Radar

• Make use of viewports/radar to keep track of your teammates
• Use them to help determine what may or may not be covered
• check radar before turning corners or entering rooms to avoid a freindly fire incident
• send comm to teammates who may be about to cross your path "clear" or "hold position" are good choices
• (SWAT) If teammate gets separated, bring up your teammate's viewport
• (SWAT) EL can split teams and issue commands through viewports to clear a structure in a fraction of the time
• (SWAT) To allow commands to be issued through viewports, keep your head still and trained on the action so the EL can swiftly issue instructions

Heartbeat Sensor

• Only to be used by the Element Leader, or under direction of EL, no free lance use
• Only to be utilized prior to Dynamic Entry. Utilized under same pretext as Optiwand or Mirror in (SWAT)

Tactics

• See the training HQ for detailed tactical information
• Submit tactics questions to any training officer.

Planning and Equipment

• Anticipate problems
• Plan before; Act now!
• Consider objectives
• Do not stray from the plan unless lives will be lost or permission is granted
• Stay focused on the current situation/problem
• Act decisively and instinctively
• Trust your training
• Contribute to planning phase
• Ask questions and ask for clarification as needed

 
 

S.W.A.T 4 TSS RavenShield 1.60 hackproof SAS GCHQ SMG Essential

All logos and trademarks in this site are property of their respective owner. The comments are the property of their posters.

 Site maintained by the [SAS] Admin Team

Additional Graphics designed by Leon

© 2009 [SAS] 22nd  Elite Virtual Regiment

 

 

 



 

 

 


 


                            

 

 


PHP-Nuke Copyright © 2004 by Francisco Burzi. This is free software, and you may redistribute it under the GPL. PHP-Nuke comes with absolutely no warranty, for details, see the license.
Page Generation: 0.05 Seconds